// Algorithm 3 from P. Maponi, // p. 283, doi:10.1016/j.laa.2006.07.007 #include using namespace std; int M = 3; int main() { uint i, j, k, l, lbar, tmp; // Declare and allocate all vectors and matrices int* p = new int[M+1]; int* breakdown = new int[M]; int** A = new int*[M]; int** A0 = new int*[M]; int** Ar = new int*[M]; int** Id = new int*[M]; double** A0inv = new double*[M]; double** Ainv = new double*[M]; for (i = 0; i < M; i++) { A[i] = new int[M]; Ainv[i] = new double[M]; A0[i] = new int[M]; A0inv[i] = new double[M]; Ar[i] = new int[M]; Id[i] = new int[M]; } double*** ylk = new double**[M]; for (l = 0; l < M; l++) { ylk[l] = new double*[M+1]; for (k = 0; k < M+1; k++) { ylk[l][k] = new double[M]; } } // Initialize all matrices with zeros for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { A[i][j] = 0; Ainv[i][j] = 0; A0[i][j] = 0; A0inv[i][j] = 0; Ar[i][j] = 0; Id[i][j] = 0; } } // Initialize all vectors and matrices A[0][0] = 1; A[0][1] = 1; A[0][2] = -1; A[1][0] = 1; A[1][1] = 1; A[1][2] = 0; A[2][0] = -1; A[2][1] = 0; A[2][2] = -1; // Define identity matrix, A0, A0inv and p for (i = 0; i < M; i++) { Id[i][i] = 1; A0[i][i] = A[i][i]; A0inv[i][i] = 1.0/A[i][i]; p[i] = i; } // Init Ar for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { Ar[i][j] = A[i][j] - A0[i][j]; } } // Calculate all the y0k in M^2 multiplications instead of M^3 for (k = 1; i < M+1; k++) { for (i = 0; i < M; i++) { ylk[0][k][i] = A0inv[i][i] * Ar[i][k]; } } // Calculate all the ylk from the y0k for (l = 1; l < M; l++) { for (j = l; j < M; j++) { breakdown[j] = abs( 1 + ylk[l][p[j]][p[j]-1] ); } lbar = findMaxElmnt(breakdown); // NOT IMPLEMENTED YET for (i = 0; i < M; i++) { breakdown[i] = 0; } tmp = p } for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { cout << "A["<