// Algorithm 3 from P. Maponi, // p. 283, doi:10.1016/j.laa.2006.07.007 #include #include #include #include #include using namespace std; uint getMaxIndex(double* arr, uint size); templatevoid showScalar(T scalar, string name); templatevoid showVector(T* vector, uint size, string name); templatevoid showMatrix(T** matrix, uint size, string name); templatevoid showMatrixT(T** matrix, uint size, string name); templateT** matMul(T** A, T** B, uint size); templateT1** outProd(T1* vec1, T2* vec2, uint size); templateT matDet(T** A, int M); int main() { srand((unsigned) time(0)); uint randRange = 1; // to get random integers in range [-randRange, randRange] uint M = 3; uint i, j, k, l, lbar, tmp; double alpha, beta; // Declare and allocate all vectors and matrices uint* p = new uint[M+1]; double* breakdown = new double[M+1]; int** A = new int*[M]; int** A0 = new int*[M]; int** Ar = new int*[M]; int** Id = new int*[M]; double** A0inv = new double*[M]; double** Ainv; //= new double*[M]; for (i = 0; i < M; i++) { A[i] = new int[M]; //Ainv[i] = new double[M]; A0[i] = new int[M]; A0inv[i] = new double[M]; Ar[i] = new int[M]; Id[i] = new int[M]; } double*** ylk = new double**[M]; for (l = 0; l < M; l++) { ylk[l] = new double*[M+1]; for (k = 0; k < M+1; k++) { ylk[l][k] = new double[M+1]; } } // Initialize all matrices with zeros for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { A0[i][j] = 0; A0inv[i][j] = 0; Ar[i][j] = 0; Id[i][j] = 0; } } // Initialize ylk with zeros for (l = 0; l < M; l++) { for (k = 0; k < M+1; k++) { for (i = 0; i < M+1; i++) { ylk[l][k][i] = 0; } } } // // Initialize A with M=3 and Eq. (17) from paper // A[0][0] = 1; A[0][1] = 1; A[0][2] = -1; // A[1][0] = 1; A[1][1] = 1; A[1][2] = 0; // A[2][0] = -1; A[2][1] = 0; A[2][2] = -1; // Fill A with random numbers from [-1,1] for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { A[i][j] = rand()%(2*randRange+1)-randRange; } } // Define identity matrix, A0, A0inv and p p[0] = 0; for (i = 0; i < M; i++) { Id[i][i] = 1; A0[i][i] = A[i][i]; A0inv[i][i] = 1.0/A[i][i]; p[i+1] = i+1; } // Init Ar for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { Ar[i][j] = A[i][j] - A0[i][j]; } } showMatrix(A, M, "A"); // showMatrix(A0, M, M, "A0"); // showMatrix(Ar, M, M, "Ar"); // showMatrix(A0inv, M, M, "A0inv"); // Calculate all the y0k in M^2 multiplications instead of M^3 for (k = 1; k < M+1; k++) { for (i = 1; i < M+1; i++) { ylk[0][k][i] = A0inv[i-1][i-1] * Ar[i-1][k-1]; } // showVector(ylk[0][k], M+1, "y0k"); } // showMatrixT(ylk[0], M+1, "y0k"); // Calculate all the ylk from the y0k // showVector(p, M+1, "p"); for (l = 1; l < M; l++) { for (j = l; j < M+1; j++) { breakdown[j] = abs( 1 + ylk[l-1][p[j]][p[j]] ); } // showVector(breakdown, M+1, "break-down vector"); lbar = getMaxIndex(breakdown, M+1); // showScalar(lbar, "lbar"); for (i = 0; i < M; i++) { breakdown[i] = 0; } tmp = p[l]; p[l] = p[lbar]; p[lbar] = tmp; // showVector(p, M+1, "p"); for (k = l+1; k < M+1; k++) { beta = 1 + ylk[l-1][p[l]][p[l]]; if (beta == 0) { cout << "Break-down condition occured. Exiting..." << endl; exit; } for (i = 1; i < M+1; i++) { alpha = ylk[l-1][p[k]][p[l]] / beta; ylk[l][p[k]][i] = ylk[l-1][p[k]][i] - alpha * ylk[l-1][p[l]][i]; } // showVector(ylk[l][p[k]], M+1, "ylk"); } } // showMatrixT(ylk[1], M+1, "y1k"); // showMatrixT(ylk[2], M+1, "y2k"); // Construct A-inverse from A0-inverse and the ylk double** U; double** Ap = new double*[M]; for (i = 0; i < M; i++) Ap[i] = new double[M]; Ainv = A0inv; for (l = 0; l < M; l++) { k = l+1; U = outProd(ylk[l][p[k]], Id[p[k]-1], M); beta = 1 + ylk[l][p[k]][p[k]]; for (i = 0; i < M; i++) { for (j = 0; j < M; j++) { Ap[i][j] = Id[i][j] - U[i][j] / beta; } } Ainv = matMul(Ap, Ainv, M); } showMatrixT(Ainv, M, "Ainv"); // Deallocate all vectors and matrices for (i = 0; i < M; i++) { delete [] A[i]; delete [] A0[i]; delete [] A0inv[i]; delete [] Ar[i]; delete [] Id[i]; delete [] U[i]; delete [] Ap[i]; } for (l = 0; l < M; l++) { for (k = 0; k < M+1; k++) { delete [] ylk[l][k]; } delete [] ylk[l]; } delete [] p, breakdown, A, Ainv, A0, A0inv, Ar, Id, ylk; return 0; } uint getMaxIndex(double* arr, uint size) { uint i; uint max = arr[0]; uint maxi = 0; for (i = 1; i < size; i++) { if (arr[i] > max) { max = arr[i]; maxi = i; } } return maxi; } template void showScalar(T scalar, string name) { cout << name << " = " << scalar << endl << endl; } template void showVector(T* vector, uint size, string name) { cout << name << " = " << endl; for (uint i = 0; i < size; i++) { cout << "[ " << vector[i] << " ]" << endl; } cout << endl; } template void showMatrix(T** matrix, uint size, string name) { cout << name << " = " << endl; for (uint i = 0; i < size; i++) { cout << "[ "; for (uint j = 0; j < size; j++) { cout << matrix[i][j] << " "; } cout << " ]" << endl; } cout << endl; } template void showMatrixT(T** matrix, uint size, string name) { cout << name << " = " << endl; for (uint i = 0; i < size; i++) { cout << "[ "; for (uint j = 0; j < size; j++) { cout << matrix[j][i] << " "; } cout << " ]" << endl; } cout << endl; } template T** matMul(T** A, T** B, uint size) { T** C = new T*[size]; for (uint i = 0; i < size; i++) { C[i] = new T[size]; } for (uint i = 0; i < size; i++) { for (uint j = 0; j < size; j++) { for (uint k = 0; k < size; k++) { C[i][j] += A[i][k] * B[k][j]; } } } return C; } template T1** outProd(T1* vec1, T2* vec2, uint size) { T1** C = new T1*[size]; for (uint i = 0; i < size; i++) { C[i] = new T1[size]; } for (uint i = 0; i < size; i++) { for (uint j = 0; j < size; j++) { C[i][j] = vec1[i+1] * vec2[j]; } } return C; } template T matDet(T** A, int M) { int det = 0, p, h, k, i, j; T** temp = new T*[M]; for (int i = 0; i < M; i++) temp[i] = new T[M]; if(M==1) { return A[0][0]; } else if(M == 2) { det = (A[0][0] * A[1][1] - A[0][1] * A[1][0]); return det; } else { for(p = 0; p < M; p++) { h = 0; k = 0; for(i = 1; i < M; i++) { for( j = 0; j < M; j++) { if(j == p) { continue; } temp[h][k] = A[i][j]; k++; if(k == M-1) { h++; k = 0; } } } det = det + A[0][p] * pow(-1, p) * matDet(temp, M-1); } return det; } delete [] temp; }