cdef class MeshReTime: cdef mesh_retime _c def __init__(self, double t_min, double t_max, int n_max, kind): self._c = make_mesh_retime(t_min, t_max, n_max, {'H':half_bins, 'F':full_bins, 'W':without_last}[kind]) property t_min: def __get__(self): return self._c.x_min() property t_max: def __get__(self): return self._c.x_max() property kind: def __get__(self): return {half_bins: 'H', full_bins: 'F', without_last: 'W'}[self._c.kind()] def __len__ (self) : return self._c.size() def __iter__(self) : # I use the C++ generator ! cdef mesh_pt_generator[mesh_retime] g = mesh_pt_generator[mesh_retime](&self._c) while not g.at_end() : yield g.to_point() g.increment() def __richcmp__(MeshReTime self, MeshReTime other, int op) : if op ==2 : # == return self._c == other._c def __reduce__(self): return self.__class__, (self.t_min, self.t_max, len(self), self.kind) # C -> Python cdef inline make_MeshReTime ( mesh_retime x) : return MeshReTime( x.x_min(), x.x_max(), x.size(), {half_bins: 'H', full_bins: 'F', without_last: 'W'}[x.kind()] )