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https://github.com/triqs/dft_tools
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gf : add nearest_point for krylov
To be cleaned, it is redundant. I put it here to make the krylov app compile properly
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@ -21,6 +21,10 @@
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#ifndef TRIQS_GF_MESH_LINEAR_H
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#define TRIQS_GF_MESH_LINEAR_H
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#include "./mesh_tools.hpp"
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// ADDED for Krylov : to be clean and removed if necessary
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#include <algorithm>
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#include <boost/math/special_functions/round.hpp>
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namespace triqs { namespace gf {
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// Three possible meshes
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@ -88,6 +92,22 @@ namespace triqs { namespace gf {
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/// Accessing a point of the mesh
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mesh_point_t operator[](index_t i) const { return mesh_point_t (*this,i);}
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// ADDED for krylov : to be CLEANED AND CHANGED
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// Find the index of the mesh point which is nearest to x
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index_t nearest_index(domain_pt_t x) const {
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double x_real = real_or_imag(x, std::is_base_of<std::complex<double>, domain_pt_t>());
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using boost::math::round; using std::min; using std::max;
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switch(meshk) {
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case half_bins:
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case full_bins: return min(max(round((x_real-xmin)/del),.0),static_cast<double>(L-1));
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case without_last: return min(max(round((x_real-xmin)/del),.0),static_cast<double>(L-2));
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}
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}
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private:
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static double real_or_imag(domain_pt_t x, std::false_type) {return x; }
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static double real_or_imag(domain_pt_t x, std::true_type) {return imag(x); }
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public:
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/// Iterating on all the points...
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typedef mesh_pt_generator<linear_mesh> iterator;
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iterator begin() const { return iterator (this);}
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@ -101,9 +121,9 @@ namespace triqs { namespace gf {
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h5::group gr = fg.create_group(subgroup_name);
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int k;
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switch(m.meshk) {
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case half_bins: k=0; break;
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case full_bins: k=1; break;
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case without_last: k=2; break;
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case half_bins: k=0; break;
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case full_bins: k=1; break;
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case without_last: k=2; break;
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}
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h5_write(gr,"domain",m.domain());
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h5_write(gr,"min",m.a_pt);
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@ -126,9 +146,9 @@ namespace triqs { namespace gf {
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h5_read(gr,"size",L);
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h5_read(gr,"kind",k);
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switch(k) {
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case 0: mk = half_bins; break;
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case 1: mk = full_bins; break;
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case 2: mk = without_last; break;
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case 0: mk = half_bins; break;
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case 1: mk = full_bins; break;
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case 2: mk = without_last; break;
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}
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m = linear_mesh(std::move(dom), a, b, L, mk);
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}
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@ -163,8 +183,8 @@ namespace triqs { namespace gf {
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size_t get_closest_mesh_pt_index ( linear_mesh<D> const & mesh, typename D::point_t const & x) {
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double a = (x - mesh.x_min())/mesh.delta();
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return std::floor(a);
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}
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}
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/// Approximation of a point of the domain by a mesh point
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template<typename D>
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std::tuple<bool, size_t, double> windowing ( linear_mesh<D> const & mesh, typename D::point_t const & x) {
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@ -174,7 +194,7 @@ namespace triqs { namespace gf {
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double w = a-i;
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// std::cerr << " window "<< i << " "<< in << " "<< w<< std::endl ;
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return std::make_tuple(in, (in ? size_t(i) : 0),w);
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}
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}
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}}
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#endif
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