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4.9 KiB
4.9 KiB
Coordinate
Coordinates in 3D space.
All operations on points are done in atomic units. Therefore, all coordinates are given in bohr and manipulated with this module.
Type
<<<~Coordinate.t~>>>
type bohr
type angstrom
type xyz = {
x : float ;
y : float ;
z : float ;
}
type 'a point = xyz
type t = bohr point
type axis = X | Y | Z
Creation
val make : 'a point -> t
val make_angstrom : 'a point -> angstrom point
val zero : bohr point
make |
Creates a point in atomic units |
make_angstrom |
Creates a point in angstrom |
zero |
$(0., 0., 0.)$ |
Conversion
val bohr_to_angstrom : bohr point -> angstrom point
val angstrom_to_bohr : angstrom point -> bohr point
bohr_to_angstrom |
Converts a point in bohr to angstrom |
angstrom_to_bohr |
Converts a point in angstrom to bohr |
Vector operations
val neg : t -> t
val get : axis -> bohr point -> float
val dot : t -> t -> float
val norm : t -> float
val ( |. ) : float -> t -> t
val ( |+ ) : t -> t -> t
val ( |- ) : t -> t -> t
neg |
Negative of a point |
get |
Extracts the projection of the coordinate on an axis |
dot |
Dot product |
norm |
$\ell{^2}$ norm of the vector |
$\vert .$ | Scales the vector by a constant |
$\vert +$ | Adds two vectors |
$\vert -$ | Subtracts two vectors |
Example:
Coordinate.neg { x=1. ; y=2. ; z=3. } ;; - : Coordinate.t = -1.0000 -2.0000 -3.0000 Coordinate.(get Y { x=1. ; y=2. ; z=3. }) ;; - : float = 2. Coordinate.( 2. |. { x=1. ; y=2. ; z=3. } ) ;; - : Coordinate.t = 2.0000 4.0000 6.0000 Coordinate.( { x=1. ; y=2. ; z=3. } |+ { x=2. ; y=3. ; z=1. } );; - : Coordinate.t = 3.0000 5.0000 4.0000 Coordinate.( { x=1. ; y=2. ; z=3. } |- { x=2. ; y=3. ; z=1. } );; - : Coordinate.t = -1.0000 -1.0000 2.0000
Printers
val pp : Format.formatter -> t -> unit
val pp_bohr: Format.formatter -> t -> unit
val pp_angstrom : Format.formatter -> t -> unit
Coordinates can be printed in bohr or angstrom.